Pokémon Black and White In-Game Tier List_73

Welcome to your Pokémon Black and White in-game grade list! The objective of the list is to rank every Pokémon from Unova in one of those six tiers, from S to E, every vaguely determining its viability. The significant factor under which each is rated is efficacy; a Pokémon that is effective provides faster and simpler solutions to major battles, including Gym Leaders, Elite Four associates, also N and Ghetsis at the Pokémon League, than ones that are ineffective. Pokémon in higher positions, such as fast and A, are thought to be very effective, while people in lower tiers, such as E and D, are considered not very effective.

Which will be the tiers?

You can find 6 tiers on this listing:

Pokémon are ranked under the following 5 variables:

  • Availability: This really is how ancient a Pokémon becomes accessible at the game and just how difficult it is to find (read: experience rate). Does this require substantial backtracking, require HM moves, or merely have a very low encounter rate? This includes backtracking to rekindle the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, as well as catching Water-types, Cobalion, or Virizion post-Surf. How can the typing’s matchups work against the whole game? If a Pokémon has better typing, it is often considered a greater rank.
  • Stats: Even a Pokémon’s stat supply is crucial for the success. Does the Pokémon have a stat distribution that matches its movepool along with typing? If a Pokémon includes a stat distribution that favors both its typing and movepool, it will often be higher on the tier list. Generally, a Pokémon with low rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is equally vital. What moves does the Pokémon obviously get and can possibly acquire? Unlike with previous games, TMs are of unlimited usage and so don’t have any opportunity price. With that being said, should a Pokémon requires a TM found at a detour away from the main route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it will be hauled down a bit.
  • Important Battles: Important battles include Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that contributes to a lot of important conflicts will frequently be seen greater than those who do not.

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What tools is the participant permitted to use?

The participant is allowed to use any legitimate means within the cartridge for finishing the game economically. The player is only permitted to trade to evolve Pokémon and never to receive outside help otherwise. Remember that items have opportunity costs related to them and can negatively give rise to some Pokémon’s rank if it requires a multitude of items, such as two or more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Each Pokémon was usually on par with all the significant Trainers’ amounts, in most outleveling their ace by two amounts. Reasonable levels at the Elite Four generally vary between 48-50.
  • Most evaluations were performed with five-member teams, even although it is notably more optimal to run four or not, as they will gain more experience and easily outlevel competitions.
  • Lucky Egg was totally permitted and essential for larger teams to reach ideal levels.
  • Round the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are utilised to get to the aforementioned amounts for the Elite Four when using bigger teams.
  • Tampering using the clock to get items or Pokémon that can only be obtained in specific seasons was completely permitted and didn’t negatively affect any Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.

    Reserved for Pokémon that have the highest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming bulk of foes, restrict the number of attacks used against them, and function with minimal dependence on items to conquer opponents at comparable levels. All these Pokémon typically appear before the late-game, and any defects they have are absolutely composed by their advantages.


    • Availability: Early-game (40 percent chance to appear at Route 4).
    • Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for at least neutral damage and can be hit super efficiently only by Clay.
    • Stats: Darumaka is super fast, and its own high Attack buffed up by Hustle allows it to strike every foe hard; its shaky majority is mended by Eviolite. As a Darmanitan, it strikes even harder, is way faster, and has sufficient majority to take impartial hits well and also avoid OHKOs from super powerful moves. Hammer Arm depends upon evolution, also Superpower is learned at level 47. Burgh and Elesa shed to Darumaka, although it requires Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it might use Belly Drum strategies again to sweep all Marshal. It’s useful against N and Ghetsis, the latter being sailed if you utilize Substitute and X Speed at conjuction with Belly Drum.
    • Additional Comments: Although Hustle may be bothersome, but the majority of the misses are not fatal; it does not stop Darumaka from being among the greatest options for an effective conduct of their matches.
    • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception. Its Ground typing gives it the immunity to Elesa’s Volt Switch, while its evolution’s Steel typing gives it better matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: Like a Drilbur, it’s a really good Attack stat and great Speed, although its bulk is not as impressive. As an Excadrill, it profits an important boost in Strike and HP, letting it survive most impartial and some super effective motions. Excadrill’s base 88 Speed lets it outpace most foes later on.
    • Movepool: until it learns Metal Claw at par 15 and Dig at par 19, it will be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Substitute via TMs. Excadrill will sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It is also effective at donating majorly from West and Ghetsis (especially if you are playing in Black, since it can utilize N’s Zekrom as setup bait).
    • Added Comments: Drilbur should be developed at par 33 to find out Earthquake a little sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly recommended to catch, even if the way is irritating.


    • Entry: Early-game (20% chance to look at Route 4).
    • Typing: Although it struggles with Skyla, Scraggy’s typing allows it to beat Brycen and each the Elite Four associates barring Marshal.
    • Stats: Scraggy has great Attack and defensive stats, and this is buffed by Eviolite. Its Speed will eventually cause it issues like a Scrafty, however you need to have Speed EVs to outspeed some lower risks.
    • Movepool: its just STAB transfer is Faint Attack until it learns Brick Break at par 20. It can be educated Payback at level 23 to make the most of its low speed. High Jump Kick level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it can be educated Setup and Stone Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it requires Eviolite for them as a Scraggy. In addition, it does well against each Elite Four member bar Marshal and can be useful against N and Ghetsis.
    • Additional Comments: The combination of a powerful movepool and decent typing that threatens a whole lot of major competitors makes Scraggy a very great selection for a series of the games. Always use one with Moxie over Reduce Skin.

      Reserved for Pokémon whose efficiency concerning completing the sport is regarded as somewhat large. Pokémon inside this tier are able to OHKO or even 2HKO a lot of foes and aren’t so reliant on things to succeed, but they possibly have some visible defects that harm their efficiency or have their viability counterbalanced by a late introduction.


      • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at level 25).
      • Typing: Rock / Flying gives it five weaknesses, though just Rock is common. Archen’s only real losing matchup is contrary to Elesa; it’s great elsewhere.
      • Stats: Archen has excellent Attack coupled with good Speed and Special Strike, but it has lacking defenses. For instance Archeops, these stats escalated into 140/112 crimes with excellent 110 Speed. Both Pokémon has to be careful though, since their Defeatist ability their offenses in 50% or less HP.
      • Movepool: It starts with Ancient Power (it’s possible to teach Rock Tomb through TM) and learns Acrobatics (its own best movement ) three degrees later at 28 to replace Pluck. Dig, Focus Blast, and Dragon Claw are options, however the line will mostly be using Acrobatics.
      • Important Battles: The line’s utter power means it performs well in all major conflicts save Elesa, although it must stay healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO that a foe, that foe will often come near knocking it into Defeatist scope (a great deal are 2HKOed by Acrobatics).
      • Additional Comments: Archen is still one of the strongest Pokémon to use, but Defeatist retains it back.


      • Entry: Late-game (20% chance of experience in Mistralton Cave, obtained with Surf).
      • Typing: Dragon is just resisted by the uncommon Steel typing. Ice- and – Dragon-types which are powerful against the lineup are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, since it resists Grass, Water, Fire, and Electric.
      • Stats: It possesses really higher Attack (especially as Haxorus), great Speed, and okay defensive stats. However, as an Axew, it’s a bit delicate.
      • Movepool: Axew may have Dragon Claw upon being captured. It may even learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating coverage as Haxorus.
      • Major Battles: You need to have Fraxure for Brycen. It is capable of crossing all major battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 combined with N and Ghetsis due to its rotating coverage.
      • Additional Comments: Despite coming late, Axew is really a fantastic Pokémon to utilize, since it could sweep every major fight left, with Mold Breaker function as favored ability. Its policy such as Brick Break, Rock Slide, and X-Scissor may be rotated to match major conflicts. Its Slow experience expansion rate is fixed with Lucky Egg.
      • Typing: Fighting hits common Normal- and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
      • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, but it’s a little bit slow. Timburr’s Special Defense is really low also. At level 20, it is going to learn Wake-Up Slap. After evolving, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it accomplishes Brick Break and Payback by TM.
      • Important Battles: It will well against Lenora and will succeed against Burgh if it is evolved at that point.
      • Added Comments: Conkeldurr stays useful until the Pokémon League, where it drops off due to adverse matchups. However, Conkeldurr still hits about 1/3 of end-game with its STAB strikes. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, because they have almost the identical energy, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share exactly the identical level upward learnset.


      • Entry: Early-game (Route 1 from levels 2-4 at a 50% experience rate).
      • Stats: The Lillipup lineup has strong stats except for Specific Attack, together with Stoutland having 100 Strike, 80 Speed and 85/90/90 majority.
      • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at par 15 and (like a Herdier) Crunch at level 24. Return through TM at Nimbasa City is the line’s greatest STAB attack as soon as they possess high friendship, along with the Setup TM could be handy to enhance offensive stats.
      • Major Battles: The Lillipup lineup has a solid showing in all significant battles, as several competitions withstand Regular, and Ghost- and the rare Steel-types are managed by Crunch and Dig. Setup might assist the line sweep some conflicts from Elesa onward.
      • Additional Remarks: Lillipup is always a great Pokémon for both Gym Leaders but is overly reliant on Work Up boosts to do its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the lineup take bodily strikes better.
      • Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
      • Stats: Oshawott’s line has mixed attackers with typical Speed and good majority.
      • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and Return as mid-game TMs, also Megahorn may be relearned as Samurott.
      • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, along with the line can beat Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, but it’s expensive.
      • Added Comments: Oshawott is the most effective newcomer to select, as its own Water typing and powerful moves make it more consistent in major fights than the other starters.


      • Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10 percent ).
      • Typing: Water typing is very good for many Gyms aside from Drayden/Iris, being effective against Clay and neutral elsewhere.
      • Stats: The monkeys have all round fantastic stats, most notably 98 offenses and 101 Hurry.
      • Movepool: Water Gun reaches the amazing Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also most of Fighting-type TMs for wide coverage and Function Up for setup. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
      • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB strikes. TM coverage handles nearly everything else.
      • Additional Remarks: Panpour’s Water surveying and wide coverage permit it to beat most Gym Leaders, however it is still reliant on Function Up fosters to the Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.


      • Availability: Early-game (35 percent chance to look in Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City at Black).
      • Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and frequent Bug- and Poison-types generally pose a danger to it.
      • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high Speed and Special Twist, with its Special Defense also raised by Quiver Dance.
      • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it will begin with. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at par 46.
      • Major Battles: As a Lilligant, it can sweep every major struggle by setting up Quiver Dance; nonetheless, in some cases, it should use Sleep Powder to acquire promotes safely. Additionally, it requires a lot of fosters to carry down a lot of teams which have Grass-resistant Poémon.
      • Additional Remarks: When it learns Giga Drain, evolve it before level 28. Sun Stone can be obtained from an Ace Trainer at a Nimbasa City building. Though Petilil can overpower all major fights, it needs a great deal of Quiver Dance promotes to conquer resistant foes, as it relies solely on Grass-type STAB moves. Own Tempo is the preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll capacity, is currently at level 15, and contains 20/20/20/31/20/20 IVs.

      Roggenrola (Trade)

      • accessibility: Early-game (Wellspring Cave, 50% experience rate).
      • Stats: ” The Roggenrola lineup members are bodily tanks, but they are incredibly slow. As a Gigalith, it has a great 135 Attack stat coupled with high general bulk. Should you maintain it unevolved for two degrees, it picks up Rock Slide at level 27, which conveys it to Stone Edge at 48 once evolved. Rock Smash, Return, Bulldoze and Hazardous can be educated via TMs.
      • Major Battles: The lineup is a fantastic selection for both Lenora, Burgh, and (if it’s the sole Pokémon from the celebration so it doesn’t get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it should avoid Clay. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N fairly well, particularly with putting up Iron Defense on Zekrom from Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter using Earthquake.
      • Additional Comments: Gigalith stays useful until the Pokémon League, where it drops off because of adverse matchups and restricted targets to hit with STAB moves.


      • Availability: Early-game (Route 4 from degrees 14-18 at a 40% encounter rate). Krookodile has great 95/80/70 bulk, 117 Strike, along with 92 Speed.
      • Movepool: Level 14-15 Sandile begin with Bite, which is more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that can be basic STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide policy. It is wise to hold off on expanding Krokorok for eight levels to acquire Earthquake at par 48 as opposed to par 54 as Krookodile.
      • Important Battles: The Sandile lineup has a strong showing in most major battles, even ones where it’s a drawback, because of Moxie and good Speed. It could sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are tough for the line but still viable.
      • Added Remarks: Krookodile is among the best late-game sweepers readily available, with its STAB moves having few answers. Moxie aids this and makes it amazingly powerful as it has Earthquake.
      • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
      • Stats: Sawk’s high Attack and Speed, coupled with decent bulk, also make it an excellent sweeper
      • Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat throughout the sport, with TM moves like Return and Rock Slide offering coverage that is useful. Setup and Bulk Up at level 33 allow Sawk boost its Attack.
      • Major Battles: Sawk wins handily against Lenora but needs Work Up or Bulk Up to sweep the Majority of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal.
      • Added Remarks: Sawk is very effective out of the box, but STAB motions are resisted fairly often, and its decent defensive stats do not hold up and towards the conclusion of the game. Sturdy is the favored ability although not required. Try to grab a Sawk at level 17 from shadowy grass to start with Low Sweep.


      • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
      • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal along with Caitlin.
      • Stats: Throh owns high Attack and HP along with good Defense and Special Defense, but it’s rather slow.
      • Movepool: It’ll have Seismic encounter upon being captured and, dependent on degree, Critical Throw (otherwise learned at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. TM-wise, it could be educated Brick Break (outclassed by Storm Throw) and Rock Slide. Payback through TM helps Throh do nicely against Shauntal.
      • Important Battles: Throh is really used against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal has her staff swept by Throh, minus Cofagrigus, should you heal this up a few times. It is also helpful against N and Ghetsis, as it can take down some of their Poémon readily.
      • Added Comments: Throh is good for most major conflicts, but it is overall dependent on several Bulk Up promotes, which becomes problematic in the Pokémon League. In White, it is possible to come across a flat 17 Throh rather easily by going into shadowy bud with a level 17 Pokémon in the guide and using a Repel. Throh generally can set up just 2-3 Bulk Ups in the slightest, because its low rate means it will frequently take a strike before doing anything.


      Reserved for Pokémon whose efficiency concerning finishing the game is thought of as high. Pokémon inside this tier can OHKO or 2HKO an unbiased amount of foes and may take a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but have several defects holding them are encountered fairly late.


      • Availability: Early-game (Desert Resort, 10 percent, levels 20-22).
      • Typing: Bug/Rock typing is peculiar, giving just weaknesses to Water-, Rock- (ordinary ), also Steel-types. It should not be used against Clay and Marshal.
      • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and okay 55 Speed. Crustle has good overall bulk and great Attack, but is sluggish at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns it into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s policy.
      • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Shift. The line defeats Clay’s Krokorok and readily sweeps the past three Gyms with Shell Smash. Shauntal and Caitlin are shaky because of particular moves, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
      • Additional Comments: Dwebble is a Pokémon with different great matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, while Shell Armor blocks crucial hits; both are amazing.


      • Availability: Late-game (20% chance to appear at Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a large number of resistances, that are noteworthy in the battles against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral against Skyla and Brycen, sadly, but it will make it good against Water-type lines, especially the Seismitoad one. It will fear Fire-types, though.
      • Stats: The Ferroseed line possesses excellent surveillance and Special Defense, decent Attack, and very low rate, which makes it usually move last.
      • It learns Power Whip upon evolution and Iron Head at level 46 for greater PP. Payback may be heard naturally or via TM.

      • Important Battles: Ferroseed can do well from Skyla, however, it requires a whole lot of Curse boosts to beat her. In addition, it does good against Brycen and extremely well against Drayden/Iris. However, it struggles against Marshal. It may also defeat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
      • Additional Comments: Ferroseed’s fantastic typing makes it useful from many major fights, but its low Speed means it will always have a hit before doing something. It’s also reliant on Curse promotes to win matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a good concept, because it and Iron Barbs will damage contact move users for 1/4 of their HP.


      • Availability: Late-game (39% chance to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle all Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to reach Grimsley super effectively and makes Ground-type moves impartial. However, foes’ Rock and Fire coverage will enter its way.
      • Stats: It’s good Special Strike and higher Speed (making Electro Ball useful), even though its majority isn’t impressive.
      • Movepool: As it includes Bug Bite and Electroweb upon being caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be taught Thunder through TM at Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
      • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. In the Elite Four, it can contribute by simply taking out specific dangers, but generally does not sweep.
      • Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it’s needed to reach 91% accuracy on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 at a 25% experience rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
      • Stats: Fantastic majority of 70/105/105 and Strike of 135 create Escavalier an effective tank, even though base 20 Speed means it’ll always move next.
      • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at level 37, the X-Scissor TM, along with Swords Dance at 52, together with Slash and reunite as coverage.
      • Important Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry out of a wild Tympole for Swagger). Escavalier manages the end-game well through Iron Defense and Swords Dance, however Shauntal and Ghetsis are still shaky.
      • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has a place in virtually all remaining major battles. While the slow pace can render it open to status and taking hits continuously, the benefits it owns make it rewarding. Make sure you receive a flat 26 or lesser Karrablast for Fury Cutter. Shed Skin is your favored ability as a Karrablast, also it becomes Battle Simulator following evolving that assists Escavalier avoid critical strikes.